| | Komiczni Marines | |
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+9MGM łosiu Tutek Szczur GrimgorIronhide Amittus Kwaku Bananovitch Cezar 13 posters | |
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łosiu Admin
Liczba postów : 2696 Join date : 30/04/2009 Age : 41 Skąd : Outter space
| Temat: Re: Komiczni Marines Wto Sie 13, 2013 7:46 am | |
| Z BOLSa: Zmiany w jednostkach -Czapla jest HQ , W:2, A:2 daje Zealot. -Master of the Forge ma It Will Not Die -Scouts 2pts w dół, mogą brać LS Storm jako dedykowany transport. -Tacticals 2pts w dół. -Devastators 2pts w dół. -Sternguard 3pts w dół. -Vanguard 1pt w dół, jump pack dla nich 7pts w dół. -Honour guard tańsi. -SM Bikes 4pts w dół. -broń Hunter/Stalker są obaj wyposażenie w broń z s7 (Stalker heavy4, Hunter heavy1). The Hunter's ma AP:2 Armorbane. -Command Squads może brać bajki, a commander na bajku może brać bajki jako troopsy. -Crusader Squads może mieć 2 PW. Koszt i wyposażenie jak taktyczni. Mogą wymienić za free na BP/CCW. Max rozmiar 10 Initiates i 10 Neophytes. -Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad 3-6, każdy w koszcie Predatora. CHAPTER ABILITIES - Raven Guard mają Stealth, mogą użyć jump packs w fazie ruchu ORAZ assaultu. - Imperial Fists prze-rzut '1s' z bolterów (Bolter Drill). Devatators/Centurions mają Tank Hunters i +1 tabelka na budynki. - Salamanders reroll woundów z flame weapons oraz niezdanych rzutów na penkę. Characters dostają Master-crafted za free. Tylko Vulkan daj twin-linki na melty. - Black Templars mają do wyboru Chapter Tatics zamiast Vow'sów. Echampion to jedyny wybór dla nich i wybierają albo (reroll failed to-hits plus rending w challenges), LUB ( Adamantium Will plus Crusader). Nie mogą brać libry. - Ultramarines wybierają donktrynę: a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits. b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet. c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking). - White Scars bike equipped Captain makes 1 bike squad troops - Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name. Nowe Wyposażenie 6 nowych reliktów Grav Weapons ma Concussive CHARACTERS -Marneus Calgar may take 3 Warlord Traits and is pricier. -Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits. -Kayvan Shrike may Infiltrate with Jumppack units. -Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i -High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game. -Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test. -Grimaldus Grants Zealot to his unit. -Several Named Characters retain USRs that affect their entire army. Troszkę przetłumaczone Ile prawdy - zobaczymy. | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Wto Sie 13, 2013 8:23 am | |
| To ja machnę do tego komentarz : - Cytat :
- Z BOLSa:
Zmiany w jednostkach -Czapla jest HQ , W:2, A:2 daje Zealot. Do przewidzenia - streamline z DA -Master of the Forge ma It Will Not Die -Scouts 2pts w dół, mogą brać LS Storm jako dedykowany transport W końcu storm jest dedykiem. Choć koszt ma spaść niby do 11 pkt ? Mniej niż u DA ? -Tacticals 2pts w dół. Streamline z DA -Devastators 2pts w dół. j/w -Sternguard 3pts w dół. Ale combi bronie ponoć droższe -Vanguard 1pt w dół, jump pack dla nich 7pts w dół. Zachowali szarżę po DS ? -Honour guard tańsi. -SM Bikes 4pts w dół. Znowu -broń Hunter/Stalker są obaj wyposażenie w broń z s7 (Stalker heavy4, Hunter heavy1). The Hunter's ma AP:2 Armorbane. -Command Squads może brać bajki, a commander na bajku może brać bajki jako troopsy. -Crusader Squads może mieć 2 PW. Koszt i wyposażenie jak taktyczni. Mogą wymienić za free na BP/CCW. Max rozmiar 10 Initiates i 10 Neophytes Spodziewałem się raczej templarów w supelemcie, -Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad 3-6, każdy w koszcie Predatora czyli 60 pkt za jednego ?
CHAPTER ABILITIES - Raven Guard mają Stealth, mogą użyć jump packs w fazie ruchu ORAZ assaultu. Zabawne, doktryną RG zawsze było "see but don be seen", a nie "strike from the skies brothers". Trochę nie pasuje, ale może być - Imperial Fists prze-rzut '1s' z bolterów (Bolter Drill). Devatators/Centurions mają Tank Hunters i +1 tabelka na budynki. - Salamanders reroll woundów z flame weapons oraz niezdanych rzutów na penkę. Characters dostają Master-crafted za free. Tylko Vulkan daj twin-linki na melty. Ciekawe czy wulkan dalej będzie "IMBA, IMBA" - Black Templars mają do wyboru Chapter Tatics zamiast Vow'sów. Echampion to jedyny wybór dla nich i wybierają albo (reroll failed to-hits plus rending w challenges), LUB ( Adamantium Will plus Crusader). Nie mogą brać libry. - Ultramarines wybierają donktrynę: a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits. Dakka szmata jednak lepsza b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet ( który daje mniej więcej to samo ) c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking). - White Scars bike equipped Captain makes 1 bike squad troops JEDEN ? AYFKM ? - Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.
Nowe Wyposażenie 6 nowych reliktów Obstawiam - 2 bronie do cc, 2 strzeleckie, 1 pancerz i jedno "coś innego" Grav Weapons ma Concussive
CHARACTERS -Marneus Calgar may take 3 Warlord Traits and is pricier. -Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits. -Kayvan Shrike may Infiltrate with Jumppack units. -Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i mniej więcej jak teraz, tylko miecz lepszy -High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game Ciekawe czy dopiszą mu historie z blaszakami -Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test Returns ? Przecież nie stracił go ( a w 4 ed nie miał, bo nie było takiej zasady ) -Grimaldus Grants Zealot to his unit. Jak każdy inny kapeć -Several Named Characters retain USRs that affect their entire army.
Troszkę przetłumaczone Wink
Ile prawdy - zobaczymy. Zapewne większość | |
| | | łosiu Admin
Liczba postów : 2696 Join date : 30/04/2009 Age : 41 Skąd : Outter space
| Temat: Re: Komiczni Marines Wto Sie 13, 2013 8:43 am | |
| Jak centurioni nie będą mieli jakiejś kozackiej wesji wyposażenia - to obsysają. | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Wto Sie 13, 2013 9:03 am | |
| Te ich grav guny mogą być dobre. Plotki różnią się co prawda w ich opisie - raz stoi, że ranią wg sv, raz że mają określoną siłę, ale do testu ranienia biorą sv, a nie T ( czyli cel z sv 3+ byłby raniony jak przy 3T), ale tak czy inaczej wygląda to nieźle. Marines wszelkiej maści na pewno to boli, gwardia jak zawsze się z takich zabawek śmieje. | |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Wto Sie 13, 2013 9:47 am | |
| 7 wam powiem co jest co Kaska na podręcznik już kwitnie | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:07 am | |
| Wielka kompilacja. Z komentarzem : - Cytat :
- Codex Information
Author: Robin Cruddace Autor 5ed Gwardii, tyranidów i...Sióstr State: Awaiting September Release
General Information 176 Pages Cover features Sicarius Ultramaryna na okładce. Tradycji Stało się zadość ( bo tylko raz było inaczej - w 3 ed ) Less Ultramarine-centric (more chapters in the spotlight and then allowing for a proper expansion on the Ultramarines in a supplement) W końcu 7 different Limited Editions, priced at $115 USD (regular edition is rumored to be $58 USD) Black Templars moved back into the codex. Confirmed Trochę szkoda ich dexu, ale poniekąd jest to zrozumiałe Black Templars get special mention in the White Dwarf by Robin Cruddace on why they were moved, and are the Battle Report army vs CSM/Daemons Confirmed Black Templars are featured as one of the Limited Edition books Confirmed:
Space Marine Strikeforce $220 USD - 39 models
New Codex Rules New codex focus is on synergies between units Graviton Weapons are being brought into standard 40k Confirmed Black Templars are in the codex. They retain unique access to the Emperor's Champion and Crusader Squads, their allies chart options and can take any option in the codex apart from Librarians. Their Chapter Tactic replaces Vows.
Chapter Tactics: (These still work even if the Space Marines are allied to another army, and, unless otherwise stated, apply to all models in the detachment)
No Chapter Tactics provide Fearless or Stubborn to the army.
Ultramarines: (May no longer elect to fall back from combat) Choose one of the following Doctrines: Tactical, Assault, or Devastator. The Tactical detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, or attack bikes who get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase
Imperial Fists: Bolter Drill, which allows them to re-roll any 1s with all Bolter weapons listed on page 56 of the codex (it does not work with Sternguard special rounds), additionally all Devastators and Centurion Devastators gain the Tank Hunters special rules and add a +1 to all rolls to damage buildings.
White Scars: +1 to jink save, auto pass on dangerous terrain, +1 to Hammer of Wrath attacks, Hit and Run on all units, except for Terminators and Centurions (both types).
Raven Guard: Stealth USR and the ability to use their jump packs in the movement and assault phase.
Iron Hands: Army wide 6+ Feel No Pain and It Will Not Die for vehicles and characters . Techmarines and Master of the Forge also get a +1 on their Blessing of the Omnissiah rolls
Salamanders: Re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Additionally any character gets to master craft one weapon for free. Jakby przerzuty armourów na melty coś dawały
Black Templars: Crusaders (gives Adamantium Will and Crusader USRs) and Accept All Challenges, no Matter the Cost (Characters gain Rending and Re-roll To-hit Rolls in challenges).
Second Founding or Later Chapters: Use the rule of your Parent chapter.
Unknown Founding or Homebrew: Pick one.
Chapter Tactics can only be mixed by allying in a separate chapter (this implies a new rule allowing the codex to ally to itself).
Wargear: Graviton Pistol: 12", S*, AP2, Concussive Graviton Gun: 18", S*, AP2, Salvo 2/3, Concussive Graviton Cannon: 24", S*, AP2, Salvo 3/5, Concussive Grav-Amp: Re-Roll Wounds and Armor Penetration rolls with Grav-weapons *Graviton weapons always wound on the same number as the target's armor save (example: against a Marine it's a 3+, against a Gaunt it's a 6+), against vehicles on a 1-5 it does nothing, on a 6+ it automatically Immobilizes the vehicle and removes 1 hull point. Rules are not yet clear how this applies to models without armor saves. OMG, PO RAZ POERWSZY W CAŁEJ MOJEJ 40K KARIERZE COŚ BEDZIE MNIE RANIŁO NA 5+ Graviton Pistols are available to almost any model that can take a pistol Graviton Guns are a Special Weapon Graviton Cannons are only available to Devastator Centurions A pamiętajmy, że ci są S&P. Dołączcie librę z jakimiś fajnymi mocami ( np. no cover save ), i będziecie zmiatać marinsów ze stołu z prędkością zarezerwowaną do tej pory tylko dla gwardii imperialnej Flak Missiles available for +10 points Czyli wciąż za dużo Auxiliary Grenade Launcher: 24" Rapid Fire Chapter Relics include 2 swords, 1 Bolter, 1 set of armor, 1 Storm Shield, 1 banner. Czyli moje typowanie w 5/6 się sprawdziło Warlord Traits: 1 chart shared between all chapters.
HQ Models: New Captain Model Confirmed $30 USD - Plastic Clampack New Librarian Model Confirmed $30 USD - Plastic Clampack New Chaplain Model Confirmed $30 USD - Plastic Clampack Reclusiam Command Squad 5 Man $90 USD - 5 Model Command Squad, Razorback, and Chaplain
Rules: Special Characters are no longer required to run a specific chapter. Some Special Characters provide bonuses to units from their specific chapter though.
Characters from chapters can only be chosen by those specific chapters. For example: an army with the Chapter Tactics (Imperial Fists) can not take Forge Father Vulcan He'stan as part of the main detachment. Characters can still be shared through the use of allying one chapter to another, however. W końcu
No Characters give Fearless or Stubborn to the army. Mają, "And they shall know no rules", stubborn/feraless jest im nie potrzebny.
Captain Cato Sicarius: 15 point reduction in cost. czyli do 175 pkt +1 to Reserve Rolls No longer Seizes the Initiative on a 5+
Chaplain Cassius: 5 point increase in cost. czyli do 150 pkt Gained Zealot USR (?) Jak każdy kapeć zapewne
Chief Librarian Tigurius: 65 point decrease czyli do 165 pkt Mastery Level 3 Knows all disciplines He can re-roll his dice when determining his psychic powers He can re-roll reserves(even successful ones) Helm of Hellfire is a psychic hood He can re-roll failed psychic test Statline is unchange Wygląda na to, że gość wskoczy z pozycji najbardziej lamerskiego speciala na jednego z lepszych. Tylko dalej jest miękki jak faja papaja
Forge Father Vulcan He'stan: No change in points Gives Meltas in the Salamander army Twin-Link A palnikom twin-link będzie dany z CT. Będzie chyba gorzej niż było
Kor'ssaro Khan: 35 points cheaper do 125 pkt Moondrakkan 20 points cheaper czyli 150 z motorkiem Bikes and Dedicated Transports in a White Scars detachment have the Scout USR His bike does D3 Hammer of Wrath hits.
Lysander: Increased cost by +30 points I bardzo dobrze, mniej więcej o tyle był niedkosztowany Still retains Eternal Warrior No longer has Bolter Drill instead allows all units in 12" with Chapter Tactics (IF) re-roll on morale and pinning test Same statline
Marneus Calgar: Rolls for 3 Warlord traits (re-rolls duplicates) and keeps all three Ciekawe czy można kulać z wielu tabelek na raz Terminator Armor now allows him to Sweeping Advance 25 points more expensive than his current incarnation may take his Terminator Armor for 10 points It still has a Teleport Homer. A prefer na awatary ? Nie fluffowy gościu jest
Pedro Kanto: 10 point increase. Do 185 pkt Makes Sternguard Scoring, Uses Chapter Tactics (Imperial Fists) Retains 12" +1A Bubble Has 4 Attacks, 4 Wounds
Shadow Captain Kayvaan Shrike: Can only infiltrate with jump infantry
Chapter Master: Has 4 Wounds and 4 Attacks, Still has Orbital Bombardment
Captains: Replace Black Templar Marshalls (and to an extent Castellans) for Black Templars 10 point decrease base do 90 1 Bike squad of at least 5 models (of which one may be an attack bike) may be taken as a troops choice per Captain on a bike in your army. No other real changes.
Chaplains: Has 2 Wounds, 2 Attacks and the Zealot USR.
Librarians: No longer have codex powers, but retain same disciplines in rulebook. Only unit not available to Black Templars Mastery Level 1 cost 25 points less Do 75 pkt Mastery Level 2 is a 25 point upgrade Can only get Invunerable Saves through the Relics (one is stated to give a 6++) or Terminator Armor
Master of the Forge: Still the "shooty" HQ option. Only access to an Invulnerable save is through Chapter Relics.
Helbrecht: Once per game gives Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics (Black Templars), Can take an Honor Guard (he's a Chapter Master) Does not get Orbital Bombardment. W4, A4 like the generic Chapter Master
Grimaldus: Has the Zealot and the "It Will Not Die" USRs. Units within 6" of the servitors get a 6++ invulnerable save. He has 3 Wounds and 3 Attacks.
Emperor's Champion: Combat Tactics (Black Templar) exclusive Sword is AP2 (at Initiative), Master Crafted Has 2 "stances", one gives +2 Strength (counts-as 2 handed), the other gives Rending Always has a 2+/4++ Does not take up a FOC slot. May be the army's Warlord
Command Squad: May still take bikes. No option for Jump Packs boo No option for Terminator Armor boo
Honor Guard: Honor Guard cost 10 points less per model Spadek do ledwie 20 pkt ? Retain Power Weapons, Bolter, Bolt Pistol, Artificer Armor, Frag and Krak Grenades No change to Champion, just points decrease No listed option for Invulnerable save Can not take Jump Packs
Elites Models: New Sternguard Kit Confirmed $50 USD - 5 Model Plastic Box New Vanguard Veterans Kit Confirmed $50 USD - 5 Model Plastic Box Assault Centurions Confirmed $78 USD - 3 Model box shared with Devastator Centurions
Rules: Legion of the Damned: All weapons ignore cover 5 points less a model do 25 za model
Sternguard Veterans: Special Ammunition is unchanged. Sternguard went down 3 points a model do 22 za model
Vanguard Veterans: Heroic Intervention no longer allows the unit to charge from Deep Strike. New Heroic Intervention: No penalty for disordered charges and Sgt auto passes initiative check for Glorious Intervention. Bądzmy szczerzy, trochę słaba zasada 1 point cheaper per model Jump Packs cost 3 points per model Now Elites Najbardziej nieużywaną jednostkę poprzedniego codexu zrobliście właśnie jeszcze gorszą. brawo
Assault Centurions: Models come with Siege Drills, twin-linked flamers and Ironclad assault launchers. Siege Drills are S9, AP2, Armourbane, Specialist Weapon and strike at Initiative. Flamers can be traded for Meltas Assault Launcher can be traded Hurricane Bolters. They also have the following Special Rules: Slow and Purposeful, Decimator Protocols (Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and ATSKNF. They can purchase an Omniscope which gives the Night Fight and Split Fire special rules. They can purchase a Land Raider as a dedicated transport. They do not have an Invunerable save. HA HA The Assault Centurion statline is as follows: WS4 / BS4 / S5 / T5 / W2 / I4 / A1 / Ld8 / Sv2+ The Assualt Centurion Sergent statline is: WS4 / BS4 / S5 / T5 / W2 / I4 / A2 / Ld9 / Sv2+ Centurions gain +1 Attack for having 2 Specialist Weapons in close combat.
All Dreadnoughts: "Basically the same"
Assault Terminators: Thunderhammer/Stormshield Terminators now cost +5 points each to upgrade No nareszcie Points cost unchanged.
Terminators: Heavy Flamer went up in points, while Assault Cannon and Cyclone Missile Launcher got the same points decrease. Jak u DA No new wargear options. Points cost for Terminators unchanged.
Troops Models: New Tactical Squad Box (with Graviton Pistol and Graviton Gun options in addition to everything else). Confirmed $40 USD - 10 model Plastic Box
Rules: Tactical Squads: Tactical Marines cost 2 points less each. Tactical Squads are similiar to the DA version, and the Marines now cost 2 points less each. Tactical Squads may not take 2 Specialist Weapons Sergeants work the same as the DA codex
Scouts: 2 points less each Can take Land Speeder Storm as a Dedicated Transport. Telion remains the same points cost, but is updated to use the 6th Edition Sniper rules. Telion is restricted to armies with the "Chapter Tactics: Ultramarine" special rule.
Crusader Squads: Can take up to 2 Power Weapons/Fists in the Squad if a Sword Brother (Veteran Sergeant) is taken Initiates cost the same as Tactical Marines and come with the same equipment (Bolter, Bolt Pistol, Frag and Krack Grenades) Initiates may trade their Bolters for CCW for free. May take up to 10 Initiates and 10 Neophytes in a squad May take a Land Raider Crusader as a dedicated transport No special rules beyond ATSKNF and Chapter Tactics (Black Templars) ONLY available to armies with Chapter Tactics (Black Templars)
Dedicated Transport Models: None
Rules: Land Speeder Storm: Now a Dedicated Transport for Scouts Cerebus Launcher is now range 18", S 2, large blast, Blind Wow, druga broń w systemie raniaca mniej an 5+
Other: Black Templars may take Land Raider Crusaders as Dedicated Transports Drop Pods hold 10 models
Fast Attack Models: None.
Rules: Assault Marines: 1 point cheaper per model czyli 17 za model. Jak raptory No access to melta Can not be troops choices
Bikes: 1 Bike squad of at least 5 models (of which one may be an attack bike) may be taken as a troops choice per Captain on a bike in your army. Max size is 8 models Scout Bikes: 2 points cheaper per bike czyli 18 Still lay mines as per current codex
Attack Bikes: +5 points per model
Stormtalon Gunship: Now an official part of the codex, Death from the Skies not required. Same as the Death from the Skies version.
Land Speeder Squadrons: May be taken in units of 1-3 No real chances
Land Speeder Typhoon: 15 points cheaper Do 55 pkt
Heavy Support Models: AA Tank: "the Hunter" Confirmed $65 USD - combined Kit with Stalker Tank AA Tank: "the Stalker" Confirmed $65 USD - Combined Kit with Hunter Tank Devastator Centurions Confirmed $78 USD - 3 Model box shared with Assault Centurions
Rules: Devastator Centurions: Come equipped with twin-linked Heavy Bolters and Hurricane Bolters Sic! Hurricane Bolters can be upgraded to Missiles Heavy Bolters can be upgraded upgraded to Twin-Lascannon or Grav-cannon and grav-amp. They also have the following Special Rules: Slow and Purposeful, Decimator Protocols (Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and ATSKNF. They can purchase a Land Raider as a dedicated transport. They can be purchased in squads up to 6. The Devastator Centurion statline is as follows: WS4 / BS4 / S5 / T5 / W2 / I4 / A1 / Ld8 / Sv2+ The Devastator Centurion Sergent statline is: WS4 / BS4 / S5 / T5 / W2 / I4 / A2 / Ld9 / Sv2+ Grav-Amps allow you to reroll to wound rolls. 3 models with no upgrade cost the same as the current price of Predator with no upgrades
Stalker: Each gun is: 48" Range, S7, AP4, Heavy 4 Can Split fire at reduces BS AV 12/12/10 Does not have Interceptor Ha ha 10 points more than the current price of Predator with no upgrades 70 pkt No to mamy króla AA. Hydra to przy tym żal.pl - za większe pkt gorszy pancerz, 2x mniej pestek i słabszy BS
Hunter: 60", S7, AP2, Armourbane, Heavy 1 AV 12/12/10 Does not have Interceptor Ha ha 15 points more than the current price of Predator with no upgrades O ile nie pojawią się latajki z AV 13-14 ( co by było turbo kretyńskie nawet jak na GW ), dużo słabszy od powyższego
Devastators: Reduced points cost, close to the DA version Signum still gives BS5 to one model in the squad
Thunderfire Cannon: No change, same points cost.
Vindicator: "Basically the same"
Predator Tank: Dakka Pred (Heavy Bolters/Autocannons) +5 points Las Pred (Lascannon sponsons/turret) -25 Points
Whirlwind: 20 point cost reduction, no other changes Jak u DA
Brother-Sergeant Chronus: Remains the same with a points cost decrease.
Lore Centurions: A fairly recent adoption by the Space Marines, these suits are only 5,000 years old and are primarily used for line breaking. They are not piloted by Veterans, but rather by Assault Marines and Devastators instead.
| |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:18 am | |
| Nie wiem czemu, ale wydaje mi się że od zawsze kochałem Templarów Nie, no żarcik, co ja zrobię z dwudziestoma snajperami w Templarach | |
| | | Amittus Ork
Liczba postów : 444 Join date : 12/12/2010 Age : 42 Skąd : Słonowice
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:37 am | |
| to już wiem kogo będę miał w sojuszu, zamiast bloba gwardzistów dołączą do mojej ekspedycji White Scars, mają dużo lepsze motory niż wilki | |
| | | Tutek Ork Shaman
Liczba postów : 947 Join date : 07/01/2010 Age : 27
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:47 am | |
| Banan GTFO widziałem libre w twoich grach, a znamię herytyka można usunąć tylko w oczyszczającym ogniu (coś jak żywe pochodnie z tybetu) | |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 9:16 am | |
| Librę? Musiałem być pijany | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 1:22 pm | |
| Taaak, następnym razem pamiętaj - "Granie po pijaku grozi wystawianiem niefluffowej armii i niskimi wynikami" | |
| | | GrimgorIronhide Ork Shaman
Liczba postów : 873 Join date : 08/03/2010 Age : 27 Skąd : Waaaaagh!
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 2:58 pm | |
| @Czarku No właśnie niefluffowe armie to najwyższe wyniki mają. W ilu armiach obecna meta pokrywa się z fluffem, no właśnie Moje darki też parskają śmiechem na grawity i centurionów. Qrde, na GV już widziałem marynatowych powergamerów jak jęczą że przez jakieś "okołofigurkowe pierdololo" (czyli dla nich fluff, domyślnie ten legionowy) nie mogą wyżyłować najlepszych złożeń jakie im się marzą. Cytując pewnego devastatora z DoW: "Pathetic." Najbardziej oblegane chyba będą Salki i może moto-Blizny na sojusze. (Qrde chciałbym w detaczu Czyngis-chana Kor'sarro na rumaku o gumowych kopytach, prowadzącego zagon technomongołów. Ale mnie niestety nienawidzą (być może za to że Darki zniknęły im Primarchę )) A aż tacy kozaccy jak chaos to nie są żeby ich brać w 'desperatach'. Choć do tych trzech legionów dojść mogą Ultrasmerfy jeśli ich spece okażą się dobrzy. Fisty... jakby ktoś wystawiał Devastów albo centurionów czego na razie nic nie zapowiada bo pierwsi wciąż są wypierani a drudzy równie słabi jak ich modele. Templarzy są odłamem Fistów tak samo jak Crimsoni ale no ofc muszą być. Ironi to chyba jakiś crap (zależy jeszcze co jest w tej tabelce blesów Omnimesjasza) ale raczej słabo. Synkowie Corvusa Coraxa... ale żal. Bardzo podoba mi się ten pomysł z rozbiciem na chaptery i ogólnie oprócz przeciwlotnika oraz centurionów cały book. GW przygotowało sobie wspaniałe pole pod desant suplementów I nachodzi mnie pytanie. Czy jak biorę Scarsów to armia musi być maźnięta/designowana w klimat mongołów ? Bo jak to jakiś sukcesor czy inny selfmade to jeszcze ujdzie ale co z armia zrobioną na Whiet'ów robiącą za Ultrasmerfy na przykład | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 5:29 pm | |
| - Cytat :
I nachodzi mnie pytanie. Czy jak biorę Scarsów to armia musi być maźnięta/designowana w klimat mongołów ? Bo jak to jakiś sukcesor czy inny selfmade to jeszcze ujdzie ale co z armia zrobioną na Whiet'ów robiącą za Ultrasmerfy na przykład Question scratch Wiesz, robiąc count-as można w zasadzie wszystko, byle by to miało względny sens i ręce i nogi. Możesz zrobić zrobić swój własny zakon, nie mający fluffowo żadnego połączenia ze scarsami, ale używać ich zasad, bo akurat lubią mechaniczne rumaki. Jak konwersje będą zdradzały ogólne zainteresowanie mobilną wojną, to tym fajniej. Zresztą - mało było np. armii chaosu na zasadach wilków ? - Cytat :
- @Czarku No właśnie niefluffowe armie to najwyższe wyniki mają.
Tyż prawda. Najzabawniejsze, że ci którzy nimi grają, zazwyczaj ( jak dla mnie - pokrętnie i nieszczerze ) twierdzą, że ich armie są perfekcyjnie zgodne z logiką świata. Nie pamiętasz Wróbla co twierdził, że 2 steam tanki w 2000 armii imperialnej wystawia bo jest klimacierzem ? - Cytat :
- GW przygotowało sobie wspaniałe pole pod desant suplementów Razz
Pytanie co w nich wydadzą ? Blood Ravens ? Wszystkie najważniejsze zakony są już w codexie. | |
| | | Szczur Troll
Liczba postów : 4126 Join date : 05/05/2009 Age : 43 Skąd : Miasto sexu i biznesu
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 6:56 pm | |
| - Cezar napisał:
- Taaak, następnym razem pamiętaj - "Granie po pijaku grozi wystawianiem niefluffowej armii i niskimi wynikami"
Granie na trzeźwo to też zero flafu, widziałeś u mnie coś na kształt tego czegoś czym co nie którzy bronią się zasłaniając słabe wyniki | |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:11 pm | |
| - Cezar napisał:
- Nie pamiętasz Wróbla co twierdził, że 2 steam tanki w 2000 armii imperialnej wystawia bo jest klimacierzem Razz ?
Akurat z dwóch czołgów i czterech dział dało się złożyć klimatyczną armię. I nachodzi mnie pytanie. Czy jak biorę Scarsów to armia musi być maźnięta/designowana w klimat mongołów ? Bo jak to jakiś sukcesor czy inny selfmade to jeszcze ujdzie ale co z armia zrobioną na Whiet'ów robiącą za Ultrasmerfy na przykład Question scratch - Cytat :
Cytując Ciebie: - Cytat :
- Cytując pewnego devastatora z DoW: "Pathetic."
Jak komuś żal wydać kasę na kilka modeli do sojuszu i pomalowanie ich w innym kolorze to to jest dopiero pathetic. | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Pon Sie 19, 2013 8:37 pm | |
| - Cytat :
- Akurat z dwóch czołgów i czterech dział dało się złożyć klimatyczną armię.
Owszem, nie zaprzeczę. Ale na 4k pkt, nie na 2 . Wystawianie 2 najrzadszych machin bojowych imperium na minimalne pkt na jakich się dwie mieściły, jest dla mnie "trochę" na bakier z fluffem. No, ale codex/army book pozwala . | |
| | | Amittus Ork
Liczba postów : 444 Join date : 12/12/2010 Age : 42 Skąd : Słonowice
| Temat: Re: Komiczni Marines Wto Sie 20, 2013 5:20 pm | |
| Bo to był sprzęt wojenny transportowany na jakąś wielką bitwę i został konwój po drodze zaatakowany. | |
| | | Szczur Troll
Liczba postów : 4126 Join date : 05/05/2009 Age : 43 Skąd : Miasto sexu i biznesu
| Temat: Re: Komiczni Marines Wto Sie 20, 2013 6:27 pm | |
| - Amittus napisał:
- Bo to był sprzęt wojenny transportowany na jakąś wielką bitwę i został konwój po drodze zaatakowany.
Co Wy tam wiecie Imperium po prostu posiada tajną podziemną fabrykę stream tanków i każda wioska posiada w swoich stodołach zamaskowanego czołga :)Cieszmy się, że tylko po 2 na bitwę są, a nie po 4 | |
| | | łosiu Admin
Liczba postów : 2696 Join date : 30/04/2009 Age : 41 Skąd : Outter space
| Temat: Re: Komiczni Marines Sro Sie 21, 2013 6:47 am | |
| Mieszkałbyś w Imperium - to sam byś kupił do swojej stodoły Steam Tanka | |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Sro Sie 21, 2013 7:35 am | |
| Chyba skręcił z puszek po piwie | |
| | | GrimgorIronhide Ork Shaman
Liczba postów : 873 Join date : 08/03/2010 Age : 27 Skąd : Waaaaagh!
| Temat: Re: Komiczni Marines Czw Sie 22, 2013 8:38 pm | |
| - łosiu napisał:
- Mieszkałbyś w Imperium - to sam byś kupił do swojej stodoły Steam Tanka
"-Panie inżynierzu, toż toć dobra krowa... mleko jeno trochę kwaśne aleć od wiosny już prawie nie choruje... ze dwa czołgi warta! -Milcz chłopie i bierz za coś zapłacił, bo się rozmyślę. I co to za intrygująca substancja o przedziwnej konsystencji ? -Gówno. Eee znaczy siem obornik, panie inżynierzu. -Świetnie, biorę. Macie swoje czołgi obywatelu chłopie, tylko się pośpieszcie bo u Schwarzendorfów pobudowali nowy chlew i chcą kolejny czołg na popołudnie. A na jutro to kapitan Ludenhoff chce cały pułk bo podobno pijany nizioł leży na ulicy i potrzebuje wsparcia żeby go usunąć." _Z cyklu "Imperium na co dzień" | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Czw Sie 22, 2013 9:07 pm | |
| Padłem . Powinieneś pisać fanfiki. | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Nie Sie 25, 2013 1:34 pm | |
| Uwaga dłuugi post . Wiecie, z gatunku moich ulubionych . Pełne podsumowanie marinów. Prawdopodobnie ostatnie przed premierą. Puls komentarz waszego ulubieńca : - Cytat :
-The Space Marine Strikeforce is the replacement for the Battleforce. However, it's focused on being a kind of "starter army" box built around a theme of some kind.Every army will get one (possibly more) eventually that will be named after something relevant to that army (example: Wraithhost for Eldar).
General Information: - 240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters - Assault Centurions have Move Through Cover -Codex: Space Marines is largely in line with Codex: Dark Angels points wise Dziwne by było coś innego. Zresztą - sprawiedliwość dziejowa, zazwyczaj to DA zrzynali koszty z SM - 176 Pages in their copy of the codex (same as rumored) - Hunter ( ta p-lotka z wielkim działem ) has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits. Fajna zasada. Już wyobrażam sobie "oshishitshit" pilota gdy siedzi mu na tyłku xnaście pocisków -Artwork is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff. - Some of the classic Black and White was colored, but a lot of new art too. - Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules. - Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter. - "Equivalent to Forge World background" in terms of fluff. - Forgeworld fluff included in the codex To coś nowego
Warlord Traits (Only One Chart for the Codex): 1. Angel of Death - Warlord and his unit have the Fear special rule 3/4 armii w tym systemie jest na strach mniej lub bardziej odporne. A reszcie to zazwyczaj nie robi różnicy 2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn. 3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls. 4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own. 5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat. 6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points Sytuacyjne, ale nader mocne
Chapter Tactics
Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar. Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from. Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramariens and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield." COUNT AS: If you want to use Vulkan in a Ultramarines army you have to play use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics.
Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule. Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.
White Scars -
Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits. Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.
Imperial Fists -
Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds. Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.
Black Templars -
Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule. Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.
Iron Hands -
The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available. Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.
Salamanders -
Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit. Master Artisan: During the army selection each character in this detachment may upgrade on of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.
Raven Guard -
Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule. Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.
Special Characters: Marneus Calgar:
+25 Points ( OMG 275 pkt za gościa ) Artificer Armor standard (2+) I dobrze. Co to za czapter majster co pomyka w power armourze God of War: May use a single Combat Doctrine twice per game Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first. Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait ( a Arsumen się z biednego Calgara śmieje )
Captain Cato Sicarius:
-15 points ( 185 ) Surprise Attack: +1 to Reserve Rolls Weapons still the same Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout ( a tank huntera gdzie wcieło ?) May still use the Coup-de-Grace with his sword. Lost Rites of Battle Warlord Trait: Imperium Sword
Tigirius:
-65 points +1 Wound Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers. ML3 Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests Rod of Tigiruis: Same as before with the addition of Soulblaze Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement. Warlord Trait: Storm of Fire
Ale przemiana - z najsłabszego ultrasa robi się jednym z lepszych. Wystąpił w programie "chcę być potężny" czy co ?
Cassius:
Zealot All equipment the same Warlord Trait: Angel of Death
Meh
Telion:
Chapter Tactics: Ultramarines Same points cost Same rules
Sergeant Chronus:
-20 points +1LD His vehicle gains It Will not Die
Teraz się zrobił całkiem zabawny
Khan:
-35 points (bike is still 20 point upgrade) Bike does D3 Hammer of Wrath hits Furious Charge If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule. Khan makes all bike squads who are 5 bikes or more count as troop choices. Warlord Trait: Champion of Humanity
Vulkan:
The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked IMBA, IMBA Lost Digital Weapons No longer Master Crafts Thunderhammers Warlord Trait: Iron Resolve
Jego warlord jest beznadziejny, ale dalej pozostanie jednym z lepszych speciali IMHO, choć na pewno nie aż tak super-popularnym jak dotychczas
Shrike:
-10 points Stealth Before deploying Shrike can only join a Jump Infantry unit Lost Fleet Weapons stayed the same Warlord Trait: Angel of Death
Lysander:
+30 Points No more Bolter Defenses Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks Same wargear Warlord Trait: Champion of Humanity
Chapter Master Pedro Kantor:
+1 Attack, 4W (?) Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives. Guzik prawda. W obacym codexie też jest identyczny zapis, a Chapter banner daja atak tylko jednostce która go nosi. Tylko przerzuty morale i piningu rozciąga się na 12" Still has Hold the Line (Crimson Fist Sternguard Veterans are scoring) Same Wargear and points Warlord Trait: Iron Resolve
Helbrecht:
+5 points +1 WS Rites of Battle - Gone Crusade of Wrath: Once per game, during the Assualt Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase. Sword of the High Marshalls is the same Legacy of Dorn (+D3 attack on the charge) same
Grimaldus:
-10 Points -1 BS +1 Wound -1 Attack It will Not Die (replaced "Only in Death Does Duty End") Zealot Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save. Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule. To już bardzo fajna zasada. Fearless w 6" bywa bardzo użyteczny
Emperor's Champion:
Uses HQ Slot +50 Points 2+/4++ Black Sword: AP2, Mastercrafted Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death Bolt Pistol gives extra attack (unless using Smite the Unclean)
A Quick Summary of what Black Templars Gained and Lost (this list may not be complete): Losses: - No More Vows - No More Marshalls or Castellans - No More Terminator Command Squads - No More Master of Sanctity/Reclessiarchy - Sword Brethren are no longer units - No More 2 Heavy Weapons in a 5 man Terminator Squad - No More special rule upgrades (Tank Hunter, ect) - No More Storm Shields on Assault Squads - No More extra power weapons in bike squad - No More Fearless in Close Combat - No More Righteous Zeal - Some Flavor - Most Heavy Weapons +5 more - No More Power of the Machine Spirt upgrade
Gains: + Chapter Master and Captains + Honor Guard + Regular Chaplains + Master of the Forge + Tactical Squads + Scout Squads + Land Speeder Storm + Vanguard + Sternguard + Ironclad Dreadnoughts + Centurions (Assault and Devastator) + Scout Bikes + Devastators + Whirlwinds + Hunter + Stalker + Land Raider Redeemer + Thunderfire Cannon + Crusader Squad keeps Land Raider Crusader as a Dedicated Transport + Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades) + Sword Brother option in Crusader Squad + Keep Initiate Power Weapon/Fist option + Neophyte leadership increased to Ld 8 + Neophyte Shotguns S4 + Crusader Squad keeps Pistol and Chainsword option + Crusader Squad Organization stays the same
Innymi słowy z oddzielnej armii zrobili się SM ze smaczkiem | |
| | | Bananovitch Troll
Liczba postów : 3818 Join date : 01/05/2009 Age : 40 Skąd : Zachodnie Immoren
| Temat: Re: Komiczni Marines Nie Sie 25, 2013 1:46 pm | |
| Ja jebię, ale beznadziejne traity... trzeba będzie chyba grać na normalnych... Nie, moment, jakich normalnych? Trzeba się będzie chyba na smerfy przemalować :/ | |
| | | Cezar Ogr
Liczba postów : 1412 Join date : 27/10/2009 Age : 35 Skąd : Koszalin
| Temat: Re: Komiczni Marines Nie Sie 25, 2013 1:58 pm | |
| Wcale nie. Tarity fistaszków, salamander, czy IH też są całkiem fpytę. | |
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