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 Projekt ETC 2013

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GrimgorIronhide
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konri
Ork Shaman
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Mar 06, 2013 10:17 pm

Nie ogarniam cięcia z gnoblarami,,, czyżby na zachodzie były aż tak popularne... em żeby wstawiać więcej niż 3 tak liczne oddziały??? Rolling Eyes
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Mar 06, 2013 11:06 pm

Tanie lokery ala slavy i pewnie dlatego, wiesz w naszym kraju gra sie tak u innych inaczej, gdzieś czytałem, że Włosi np. graja na dużych zwierzakach w lizakach i tomb kingach. Co jraj to obyczaj.
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 12:48 pm

Rules changes:
Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.

I. General Restrictions:
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).

All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additionl power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to)
- Apart from Winds of magic, an army may only use 2 power dice/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
- Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut this max is lowered to 4 power dice.
- An army may use up to 12 power dice during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that player who already spent his limit power dice limit, cant take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
- Folding Fortress is not allowed

Bretonnia (2400p)
No Restrictions

Beastmen (2700p, +1 Power Dice, -10%)
Tuskgor Chariots, Ungor Raiders 0-4 each
A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.

Chaos Dwarfs (2400p)
Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.
Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total

Dark Elves (2400p)
Max. 35 repeater Crossbows (excluding chariots & characters) in the army
Harpies, Flying characters, Rending stars max 2 of each
Dark riders 0-3
Shades max 20 models
Pendant cannot be worn by a Dreadlord or models with Crown of command
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
Sacrificial dagger/mage lord, max 2 in total

Daemons of Chaos (2400p,+1 Dispel Dice)
Skull cannon 0-1
Beast of Nurgle models max 8 in total.
Flying units (not including Hovers) max 4 in total
The Rock of Inevitability cannot be taken

Dwarfs (2400, +2 Dispel Dice)
Max 45 Quarrelers/Thunderers in total
Grudge Throwers are a 0-2 choice
Gyrocopter doesn't count towards the war machine/template max
Can have 4 war wachines, anvil counts as 1

Empire (2400p)
Max 45 str=4 shooters in total
Knightly orders 0-3
Demigryphs max 8 models
Cannon/Steam tank max 3 in total
Cannon/Steam tank/Demigryph unit, max 4 in total
Crown of Command/Steamtank, max 1 in total

High Elves (2400p)
WIP

Lizardmen (2400p)
Salamanders units, max 1.
Mounted Scar-Veterans, max 2
Cupped hands of the Old Ones +2 power dice
Cogitations/Dispel Scroll/Cube of darkness, max 1 in total
Bane head can not be taken by a model with feedback scroll and/or the Lore of Death.
Crown of Comand/Standard of Discipline/Focused Rumination/Higher State of Consciusness/Second Slann, max 2 in total, No Ethereal, Stubborn Slann
Non character units consisting of less than 20 models and costing 130pts or under, max 6

Ogre Kingdoms (2400p)
Gnoblars units with less than 20 models, max 3
Dispell scroll/Hell heart(1DD), max 1 in total
Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total
Max 8 Mournfang models

Orcs&Goblins (2600p)
Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
Maximum model cap is 60 models per unit
Fanatics/Manglers max 9

Skaven (2400p)
Slaves, Rat Swarms, Engineers are 0-3 each
Giant Rats units with less than 20 models, max 2
Gutter runners are limited to 2 units & max 20 models in total
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total
Doom Rocket/Brass Orb/Storm Banner max 2 in total

Tomb Kings (2600p, +1 Power Dice, -10%)
Max 80 models with Bow or Giant Bow.
Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
Hierotitan is worth 1 power dice so long as it's alive
Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
Warsphinx/Necrosphinx max 3 in total

Vampire Counts (2400p)
Zombies, Dire Wolfs units are 0-3 each
Flying units 0-4 (not including Hovers)
Vargheists max 8 models
Ethereal units 0-3, and max 2 of same kind/characters
Howls/shrieks max 2 in total
Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total
Max 15 mounted characters and black knights combined
Master of Black Arts/Blasphemous Tome upgrade count as 1pd

Warriors of Chaos (2400p)
Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
Model with 3+ ward save can’t have Third eye of Tzeentch.
Chimera/Daemon Prince, max 2
Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total

Wood Elves (2700p, -10%)
Max 70 glade guard
Glade Riders, Scouts units are 0-3 each[/quote]
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 5:11 pm

Co to jest The Rock of Inevitability ? Pierwszy raz widzę żeby coś dostało permanentnego bana Very Happy
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 5:28 pm

generalnie coś jak wieża za 100 pkt z rulebooka, tylko że możesz z tego wybudować cały zamek
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 5:57 pm

Cytat :
Warriors of Chaos (2400p)
Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
Model with 3+ ward save can’t have Third eye of Tzeentch.
Chimera/Daemon Prince, max 2
Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total

Niezła kastracja, niemal jak DE i Lizie Smile
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 6:10 pm

Cytat :
Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
troszkę nie rozumiem tego zapisu, napiszcie czy dobrze myślę - każde 2 lvl magiczne liczą się jaki 1 wybór ?

tak btw dobrze szczur, że się w smoka zaopatrzyłeś/dwa dyski
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 6:15 pm

Zapis ten mówi że masz 3 punkty ale odejmujesz level DP podzielony na pół, czyli 4 level DP może już wziąć tylko jedną rzecz.

Jestem ciekaw co pokażą nasi polscy twórcy ograniczeń i co pokaże nam PKS.
Ogólnie to coraz mniej jestem za ograniczeniami EURO tego podobnymi.
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 6:32 pm

w sumie to się troszkę cieszę, na euro są ujowsze armie od mojej Twisted Evil
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptySro Maj 08, 2013 9:39 pm

Kurcze jak na to patrzę to coraz bardziej nachodzą mnie 2 opcje:
- grać tylko OPENY
- zamienić definitywnie kwadraty na kółka
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyCzw Maj 09, 2013 6:10 am

proponuje to drugie, kasa na BT się odkłada
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyCzw Maj 09, 2013 10:07 am

Akurat ten draft tak naprawdę to wywala kolesia na daemonic mount, zamieniasz go na tzeentcha i masz prawie to samo, no chyba że koniecznie chcesz te dwie chimery, ale moim zdaniem dwie to za dużo.
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyCzw Maj 09, 2013 10:16 am

Draft ten wywala 2 kowboi na demonic mauncie, 2 chimery i demon princa czarującego, 2 oddziały po 3 skullcrasherów w skrócie 50% mojej rozpy zdelegalizowano Smile
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyPią Maj 10, 2013 7:20 pm

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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyPią Maj 10, 2013 10:19 pm

Grałem na nich w Białymstoku, według mnie to one zajebiście wspierają ofensywne armie, szczególnie te bardzo mobilne jak nowe HE, WOch.
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PisanieTemat: Re: Projekt ETC 2013   Projekt ETC 2013 - Page 2 EmptyPią Lip 05, 2013 10:47 am

Jest i owy PKS!
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